1/16/2024 0 Comments Death road to canada wiki cool it![]() The only way to encounter this event without a car is to lose it at the beginning of the second-to-last driving day, as it is a driving event, not a walking event.This event is one of the few occasions where you cannot use a charged COOL IT !!!.In which a mysterious man guards a bridge and lets no one pass without a fight. This event could also possibly be a reference to the Black Knight in Monty Python and the Search for the Holy Grail.The 'man in makeshift armor, made from athletic gear' could possibly be a reference to the Australian bushranger Ned Kelly, who had made makeshift armor to fight the Australian police.The event choices are then offered again, minus the COOL IT option.The armored man continues staring straight forward. If animal: walks to the edge of the bridge, turns around, and farts in the general direction of the bridge guard. If human: stands at the edge of the bridge and yells at the bridge guard to COOL IT. charges right at the sports-gear armored man, tackles him at the waist, and tosses him over the bridge. It fell apart a short distance down the road. The car rams right through the obstacle, though some of its makeshift armor ends up falling off.Ĭar survives: The car gets through, but takes some damage.Ĭar doesn't survive: The car got through, but took too much damage. The group just ignores the armored man standing in the bridge and crashes right through. It's no use! The armored man just socks the group with his boxing gloves! Results Push him off bridge If party's combined Strength and Fitness total is above 15 Īfter some struggling, the group is able to toss him off the bridge! He's wearing boxing gloves, staring forward at the car, silent as he blocks the way past. 2.1.1 If party's combined Strength and Fitness total is above 15Ī man in makeshift armor, made from athletic gear, is standing guard in the middle of a narrow wooden bridge on the road.However, the event does not offer the option to recruit this character. The successful COOL IT outcome generates a character with the name 'Friendly Guy', as it uses the same script as rescuing a character in a mission.He stares at, without speaking, until the group leaves. Highest Mechanical Character Help fix car Charming Character Recruit him Bandit Character Steal his supplies Grating Character Tell him to COOL IT No time to help Character tries to fix the man's broken car. He clearly has no idea of what he is doing. The group meets a man trying to repair his broken car. Choice of two random rewards (see Rescue Successful! for list of possible rewards) Helping with Car Trouble is a Driving Event in Death Road to Canada.He claims that this is all according to the prophesies, and that he's been holding on to a gift for the Chosen One! If animal: starts FARTING at the person, and somehow continues to do so for several minutes without stopping for even a moment. If human: interrupts the friendly survivor mid-sentence, to tell him to COOL IT. He didn't have much, but that will teach him an important lesson in trusting others. The friendly survivor feels very optimistic after the talk, and gives an inspiring speech! The friendly survivor gives some reassuring words in return.Ĭharacter has high (5 or more) Attitude The friendly survivor actually feels worse now. Character has low (less than 2) Attitude If animal: barks/meows/sneezes in a reassuring way. +1 Shooting, Medical or Mechanical (40/30/30 chance, chosen randomly for each party member).The friendly survivor is enlightened by the advice, and gives some great tips of his own! +1 Shooting (40% chance), Medical (30% chance) or Mechanical (30% chance).The friendly survivor appreciates it, and gives a little bit of advice to in return. The friendly survivor is confused by the worthless advice. The tooltip, May be an act, means that characters. Events that test for high Attitude like Cool-it Diplomacy, Gloomy Weather Trip, Health Food Havoc, and Like a Normal Day can bring a positive outcome of a bad situation. If animal: barks/meows/sneezes in a very wise and experienced way. Nurturing is a starter trait that gives the character high Attitude skill, they can give good outcomes during certain Events. ![]() If human: exchanges advice on different topics. They have a conversation, just like before the world ended. The group meets another person just chilling on a park bench. ![]() 2.2.3 Character has high (5 or more) Attitude It is recommended to build up the 'Cool it' counter off of common weapons traders and stat trainers in Trader Camps, as (with the exception of the Weapon Fanatic) the worst they will do is kick the party out of the camp immediately, whereas most other 'dud' instances confer much harsher penalties.2.2.1 Character has low (less than 2) Attitude.2.1.3 Character has high (5 or more) Wits.2.1.1 Character has low (less than 2) Wits.
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